![]() As they grow to like Recette more, they have more and more money on hand to spend, and are often willing to spend more over the base price. Putting specific items in the windows will catch the eyes of particular types of customer, and each are willing to pay a certain amount over the base price for the items they’re after. Over time, Recette builds up relationships with the various types of customer in the town, and it’s possible to attract specific types of customer by redecorating and rearranging the store. ![]() Stuff acquired in dungeons can either be sold directly or taken to the town’s Merchant’s Guild to combine together into various crafting recipes, most of which produce items considerably more valuable than their component items. You see, as well as running the shop as Recette, you also have the opportunity to hire various adventurers from the local guild to go into the nearby randomly-generated dungeons (whose random generation is eventually justified in the narrative, believe it or not), kill some monsters and, as usually follows the killing of monsters, take their stuff. However, it most certainly is a JRPG at its core, despite its pretensions towards being a simple business simulator. If all this sounds rather unconventional for a JRPG, you’d be entirely correct - unless, of course, you’ve ever played an Atelier game. Specifically, you are Recette, an adorable young girl whose absentee father buggered off and left the poor girl saddled with an unfeasibly huge debt which has now become due for payment.Ī fairy from the bank named Tear shows up on Recette’s doorstep and demands the money Recette, being a young girl with barely a penny to her name, is understandably upset by all this, so Tear allows her to effectively “work off” the debt by running her father’s item shop and making increasingly large repayments at weekly intervals.īy the end of an in-game month, Recette will have either paid off the debt or be living in a cardboard box, and it’s up to you to ensure the latter doesn’t happen. In Recettear, you are the owner of an item store in a typical JRPG-style town. Recettear: An Item Shop’s Tale, hereafter referred to simply as Recettear for my sanity’s sake. Maybe go and play it some while you’re waiting or something.Īll right then. Given its age, it’s entirely possible that you’re already familiar with Recettear: An Item Shop’s Tale by now, so I must ask for a moment of your patience while I introduce it to those who are yet to sample the charms of this Japanese indie gem. ![]() It has been republished here due to Games Are Evil no longer existing in its original form. This article was originally published on Games Are Evil in 2012 as part of the site’s regular Swords and Zippers column on JRPGs. Recettear remains a wonderful game even today, some seven years after it first charmed Western players, and a full ten years after its original Japanese release. One game that really brought Japanese gaming to the PC-gaming masses was EasyGameStation’s Recettear: An Item Shop’s Tale, an early project for then-fledgling localisation outfit Carpe Fulgur, and a frequent recipient of generously deep discounts in Steam sales over the course of each and every year. It’s strange to think that just a few years ago, Japanese games on PC were a very unusual sight, being largely limited to adults-only visual novels and occasional localisations of doujin (indie) titles.
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